![]() ![]() When going into combat, a wide range of weapons will be available, and you’re able to customize your loadouts to suit your playstyle. This time around, you’ll be closer to the action, which helps to make the experience more immersive and also more intense. The first game, Helldivers, offered a top-down squad-based shooter, whereas the second installment takes things third-person, offering a more intimate look at the game rather than the traditional top-down view. That said, there are a few things we can pinpoint from what we have seen.įirstly, the most drastic change to how Helldivers 2 plays is the viewpoint. As the second installment to the series, we expect the in-game content to shake up the original formula, but the limited trailers we are working with aren’t giving away too much information. There’s still a lot to learn about Helldivers 2 gameplay, but we do know a little about what to expect to stop us from going in completely blind. You will need to utilize your environments and your weaponry within the game to dispose of the aliens coming to cause chaos on your planet in waves alongside your companions in what could become one of the best co-op games, but that doesn’t mean the challenge won’t put you and your comrade's skills to the ultimate test of survival. Helldivers are the first line of defense, so the fate of civilization rests on your shoulders. With a powerful arsenal at your disposal, Helldivers 2 offers the opportunity to customize your weaponry to your playstyle, so you’re free to play around and find a style that suits you so you can confidently take part in the Galactic War. In doing so, you’ll need to engage in high-stakes combat with an onslaught of alien lifeforms alongside your comrades. Hoards of unknown creatures are starting to shatter the peace and wreak havoc on the inhabitants of your planet, and the world as you know it is starting to descend into chaos.Īs a Helldiver, it’s your responsibility to combat these alien forces and protect your home planet and restore peace. I'll probably buy Cuphead if they fix this issue.The story of Helldivers 2 takes place in a galaxy where alien invaders are starting to slip through the cracks and put your planet under threat. That is, possible easily once we'll have a solution for this two keyboards issue. Like helping GNU/Linux users like myself with Proton, and now making local coop with online friends possible. So I'm pretty hopeful we'll see Valve/Steam take care of that little issue one way or another, we've seen them think about their consumers so much in the past and come up with ways to make our lives easier as time goes, for a fair price. Too hard for a friend who's not too deep into computer things to try and make use of. So not only is it possible to fix this, we can work around this issue ourselves, it's just hard to do. ![]() Vjoy, as in Virtual Joystick, is a piece of software designed for that purpose for example. Or even simply to make any game believe you are using a gamepad while you are, in fact, using a keyboard to input the buttons of an imaginary gamepad. And would allow the use of two keyboards locally to play together, as well.Įdo: there are workarounds that are doable, that would make any game recognize a keyboard as an external piece of hardware connected to it. Suggestion: If no solution are found for this problem yet, a "Use keyboard as controller" option, that allows to register one or more local keyboards as different controllers for the game, could help. I tried using "-multikeyboard" in the game's "Set Lunch Options.", it did not work. It makes remote play unusable if neither of us can or want to use a controller instead of a keyboard.ĭo I need to wait for an update, that registers the guest player's keyboard and mouse as his instead of mine, or have I failed to find the critical information I need during my researches? How can I, and a friend, both use our own keyboards respectively as player 1 and player 2, in games?ĭetails: Whenever one of us activates remote play, our keyboards input become shared when it's allowed and we both are "player 1", which stops us from being able to play together. ![]() Remote Play seems to require at least one of the two players to use a controller instead of a keyboard. ![]()
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